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f682aff184 The God-specific discipline tables got a massive overhaul with the Warzone: Fenris book. It's the slowest but toughest of the chariots (Armor 12 with 3 HP, with a 50% chance to regain one every-time it wounds something), and its Hammer of Wrath attacks are at Strength 7. each, and while there are a number of special rules tied to them(I will address them later) they are still only T4 with a 5+ ward save, making them comparable to a slightly singed marshmallow. Nice! 4 - Unholy Frenzy - Rage and Rampage. 1d4 chan can't hold your hand here, keep an eye open for little places like this where you can sneak a bit more control from this codex. If you take a full squad of three, give them all Impalers (a Blood Angels magna grapple with one worse AP and a scant 12" range; it can never be snap-fired): they always hit on a 4+ and drag penetrated vehicles or wounded and unsaved monstrous creatures 2D6" closer to them. Allies of Convenience.
Fortunately, you can instead choose to deep-strike them close to that thing you want to die; this is a marginally better proposition as individual Slaughterers are roughly dreadnought sized and it's fairly easy to place one (and in most situations, the other two). He's been changed up recently but still grows your army at the expense of your opponents' with Riftbringer or heals himself with Soul Eater. Alternately, they can grab a vital objective early in the game. Fleshshredder: Add a D6 for each Hull Point your Chariot has when making HoW attacks at S4 AP - with Rending. This also effects certain specified daemonic beasts but only on a 6+. Now take 3 Nurgle Soul Grinders with Phlegm Bombardment. Watch your opponent flip out as now he has not one, but TWO very strong deathstars that he has to deal with. Rerolling to-hit on your Obliterators, Thousand Sons, etc. Plague Wind: If Daemons had cheap access to level 4 wizards, this spell might not be too bad, but as you can see from the bullet point above, you do not have access to cheap level 4 wizards, meaning that this spell will suffer from being mainly restricted to a level 1 herald. The following count as Heralds: Skulltaker, Karanak, Epidemius, and the Changeling as well as the four five generic Heralds, (The FAQ added an Exalted Flamer.) The Masque and the Blue Scribes don't however.